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Writer's pictureA.C. Lang

Mušmahhū


Mušmaḫḫū, inscribed in Sumerian as MUŠ.MAḪ, Akkadian as muš-ma-ḫu, meaning "Exalted/distinguished Serpent", was an ancient Mesopotamian mythological hybrid of serpent, lion and bird, sometimes identified with the seven-headed serpent slain by Ninurta in the mythology of the Sumerian period. He is one of the three horned snakes, with his companions, Bašmu and Ušumgallu, with whom he may have shared a common mythological origin.



Mythology

In Angim or "Ninurta's return to Nippur", the storm god describes one of his weapons as "the seven-mouthed muš-mah serpent" (line 138), reminiscent of the Greek myth of Heracles and the seven headed Lernaean Hydra he slew in the second of his Twelve labours. An engraved shell of the Early Dynastic period shows Ninğirsu slaying the seven-headed mušmaḫḫū.


In the Epic of Creation, Enûma Eliš, Tiāmat gives birth (alādu) to mythical serpents, described as mušmaḫḫū, "with sharp teeth, merciless fangs, instead of blood she filled their bodies with venom".


MUSMAHHU – Hydra/Serpent



MUSMAHHU / MUS-SAG-INIM


Seven Headed Dragon The name of this primordial demon-god announces his fiery divinity and meslamu-radiance. The word MUS is ‘serpent’ and MAH is ‘might, powerful’. The Musmahhu is the Seven-Headed Dragon which in Akkadian is Mus-sag-imin. A type of ‚group‛ association of Tiamat’s chaos-monsters, Musmahhu is indeed an individual demon-god which was created and after the war went forth to the Zagros Mountains, fighting with, and even assisting other gods like Ninurta.


Known as Mus-mah, this great power of the mountains and the chaotic regions is described as having seven heads and he that brings death. He is shown in an Akkadian cylinder fighting against two horned deities, demonstrating his power within natur even outside of the natural-order itself. Four of his heads are slain yet he still fights on.

A horned serpent, crowned in blackened fire and whose fangs bear the poison of initiation. The most ancient reference of a Seven-headed Dragon, the Musmahhu is shown in early Dynastic art as having a strong dragon body with serpents with long snake-bodies being a part of the beast itself.


The Musmahhu was begotten by Tiamat and after the great war of chaos MusSag-imin or Musmahhu went forth to the Mountains which are a common abode for demons and chaos-spirits. Ninurta, the God of War in establishing further structure in the world fought the Musmahhu and banished it further into darkness, wherein it became a dead god.


The Musmahhu may be invoked in the sense of atavistic resurgence, to bring the dark knowledge of the subconscious forth into the waking mind. As our blood flows the life of Kingu, who is of Tiamat so we are too related to the Musmahhu. The primordial dragon represents not only our inner atavistic darkness, the hunger for continued existence and power; yet also the balance we must strive to maintain. This is a primary point in the success in magick; knowing the point of achieveing balance.


The dragon embodies the various aspects of our selves, explored best in the energy-points or chakras from which you may work with the Seven Evil Gods or Sebitti in focusing this energy. As Ninurta slayed this dragon, it was like Tiamat and not dimished, merely a representation of changing types of energy and a conquering of a specific type of force of nature.


CANAANITE ORIGINS OF YAMM/LEVIATHAN



Ninurta battling the Mus-Sag-Imin (Seven headed serpent) Musmahhu/Mus-Sag-Imin survives in the Ugarit myths as Lotan, the biblical Leviathan. As a manifestation of Prince Yamm, the Sea-God, Lotan was a chaos-inspired form used to cause disorder in the world.


The Throne of Prince Yamm was in the ocean, which could attack the dry land with storms when it so desired. Like all aspects of ancient Mesopotamian and Canaanite cultures, the primordial serpent-dragon is eternal, the balance of battle is eternal and life emerges from destruction and chaos. Often viewed as enemy to the religious majority, the dragon-serpent becomes a useful force to many as well.


Musmahhu Is a deity that brings death. She is depicted on the Akkadian cylinder as a warrior against two horned gods. Even though four of her heads Are slaying, she still fights.


Appearance


During rights of evocation, this demon might appear as a woman but her lower body is like that of a snake. Her things are sharp and bear the venom what she uses for Astral poisoning.


Musmahhu can also appear as a blind horned serpent crowned in black and flames. The serpent might be winged or not. Sometime she holds her eye and her jaws and walks with four legs. The eye is connected with the third eye of intervision and burns red or yellow.


She also appears as a naked dark skinned woman with a serpent coiled all over her body. When she coils around the practitioner, this third eye gets open. She shows the practitioner visions of dark portals and tunnels that are gateways into the astral world. These paths would take him to hidden caves, forests and wild landscapes where the serpent goddess resides.

During rights of evocation, her sigil appears in the air dripping blood or glowing with fire. She feels the temple with clouds of smoke with that transform into serpents. Her eye that is in her jaw shines like a torch.



Working with Musmahhu


This demon can be invoked through meditation ritual and dreaming introspection. She represents our inner atavistic darkness so the practitioner can work with her to attain the dark knowledge of the subconscious. She fills a practitioner with a hunger for power and continued existence. When possessed with the spirit, the practitioner becomes fiery.


Musmahhu also teaches the practitioner how to explore various aspects of himself. While working with the spirit, she open the eyes of the practitioner to see glyph of an eye shaped like a diamond. This is the all seeing eye born in the void it from the primal sparks of creation. Musmahhu Ignites the primordial spark and awakens the senses of the practitioner beyond the veil of human understanding.

Musmahhu Teaches the practitioner the act of astral shape shifting. With that, he can shape shift into a serpent and rise into the heights of cosmic space. Alternatively, the practitioner could shape shift into a spider or butterfly.


How to Invoke Musmahhu


Items Needed:


  • Sigil of Musmahhu

  • Practitioner‘s blood

  • Ritual Blade

  • Image of the key of the night

  • Parchment


Procedures:


  • Draw the sigil on parchment pape

  • Use the Ritual blade to cut your finger

  • Place a few drops of blood on the sigil or use the blood to trace the lines of the glyph

  • Use the blooded ritual blade to trace the key of the night in front of you, above the altar

  • Envision how it shines and empowers the temple with a Firey essence of this demon

  • Stare at the sigil for some minutes while chanting the demon’s name

  • Visualize how the lines of the glyph become activated by the energy of the spirit

  • When the temple is fully charged, recite the following words of invocation


By the blood of the dragon which is my own essence,

And by the key of the night,

I call you, Musmahhu!

Blind Serpent!

Seven headed Hydra!

Awaken from your sleep in the womb of primal chaos!

Come in tongues of flame and embrace me in your deadly coils,

Thing the end scaled, slithering upon my flesh, and penetrating my soul from within. Awaken my eyes so that I could see through veils and illusions!

Arise to me from the black pits of earth, from the dwelling place of serpents, scorpions, and worms. Hear my call and come to me! Grant me the power to poison the minds and the bodies of my enemies!

Spit the venom upon their eyes so that they may not see me, feed on their souls, and leave them screaming in burning agony! Come to me, Musmahhu

I offer my body as a vessel for your ophidian essence. Enter this temple of flesh, inflame my soul with your primal hunger, and intoxicate my dreams with visions of power and splendor! I call you in the name of the dragon! In nomine Draconis! Ho Drakon ho megas!


Going Further:


Take the parchment with the sigil and burn it as the smoke arises through the planes, it carries your request along. Offer yourself to be emblazed through sexual ecstasy or visual meditation.


Let the ecstasy carry you to the gates of exhaustion and as soon as your soul ascends beyond the fleshly boundaries, your consciousness will merge instantly with the essence of my Musmahhu.


now, let the visions continue to flow while you explore the powers of this demon. At this point, you can use this power for different reasons. If your goal is to harm someone, visualize yourself in the form of a snake then spit venom into the eyes of your victim.


When that is done, inflame your self with ecstasy and feel how your victims life essence gathers in your solar plexus before spreading through your whole body.


When you are done, and the visualization and return to your Monday and consciousness. Finally, thank the spirit and end the ritual.


Warning


Rituals open the gateways of the soul and those doors can never be closed again. For that reason, we strongly advise that casual experimentation with these rituals should be avoided. Due to the complex nature of this ritual, we would suggest That you have some experience before practicing the pool. Also, whether you are experienced or not, kindly tread with caution because these are not designed for dabblers. They are designed for serious pathworking.


Sources:


Maskim Hul - Michael Ford











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